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Titanfall servers and matchmaking

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Length of time in seconds to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match. Minimum value of 1. Maximum value of No AdditionalPlayerCount Number of player slots in a match to keep open for future players. For example, if the configuration’s rule set specifies a match for a single person team, and the additional player count is set to 2, only 10 players are selected for the match.

I seen this before matey – try creating a new PSN account on a newly created profile on your ps. If that works ok then try recreating your profile that you use for MW2 – remember to backup your data so that you can restore to the newly created profile or else it will be gone for good.

Just set your web browser to use a proxy server. Point it to your DNS and your done. All DNS servers and your client on your computer will cache resolved domain names for a set amount of time called TTL – time to live. When your computer attempts to communicate with a remote host such as a game server it will first check whether that record is cached and whether it’s still current i.

So even if you had a very high latency DNS server, it would only affect the first communication with a host, and then sporadic communication attempts in future once the TTL expired anywhere from a few seconds, to an hour usually. On top of that, if you understand how DNS actually works, it involves multiple requests to multiple servers, only one of which you actually control.



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